If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the GM). This vibrant purple prism stores spells cast into it, holding them until you use them. The staff has 50 charges for the following properties. 12 + your, vanishes in an explosion, and each creature in a 20-foot-radius sphere centered on that point must make a DC 15, bodily functions. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 60-foot radius from the bottle. On a 20, the staff regains 1d8 + 2 charges. If you arent a dwarf, you gain the following additional benefits while wearing the belt: Wondrous item, rarity varies (requires attunement). Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. Turning the bag inside out closes the orifice. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. Once it hits a target, the ammunition is no longer magical. Your Constitution score is 20 while you wear these gloves. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. While you hold the drawn sword, it creates an aura in a 10-foot radius around you. Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head. Casting either spell from the ring requires an action. It can keep a martial level with others, without letting them dominate the game. Golden Lions (Rare). He also rips off an arm to use as a sword. If you are within 60 feet of an uncontrolled sphere, you can use an action to make a DC 25 Intelligence (Arcana) check. Once it has been used, it cant be used again until 7 days have passed. This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. These gloves seem to almost meld into your hands when you don them. Its either a small boost or none if the player already has an 18-20. The staff then shatters and is destroyed. Six Buttons. This potions clear liquid floats at the top of its container and has cloudy white impurities drifting in it. An identify spell reveals its true nature. In the hands of a character with average dex to start with, it's like a Dex version of Gauntlets of Ogre Power or Circlet of Intellect (setting the stat to 19 for a +4 total modifier, rather than boosting relative to what you started with.) You can also use an action to cast the suggestion spell (save DC 17) through the sensor on one of those creatures. If you have multiple possible targets, you attack one at random. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. | 4 Color SRD (Astonishing Super Heroes) When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. I was paging through the DMG magic items and I couldn't seem to find an item that would raise Dex to 19. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. You dont need to ever show your real face. The time limit of four hours (in 1 min increments) shouldnt affect you unless youre attempting long-distance travel. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. Otherwise, this card has no effect. Pulling the hood up or down requires an action. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. When it hits an enemy, they are restrained. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head. Why refined oil is cheaper than cold press oil? Gauntlets of Dexterity - 5th Edition SRD The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. You can use an action to touch the token to a boat or ship. Curse. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapons type. Protective Aura. Talons. But that would not be a permanent increase of health. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If the original stat had a negative modifier, setting it to 19 is more than a +4 boost. Studded leather . The bag weighs 1/2 pound. However, instead of a bonus to your Perception, this weapon essentially grants your entire party the Alert feat, making you all unable to be surprised. The horns type determines how many berserkers answer its summons, as well as the requirement for its use. Your Constitution score is 19 while you wear this amulet. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. Can spent hit die give a character hit points beyond their maximum? Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. While wearing these gloves, climbing and swimming dont cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. Spells. Honestly, as it's used now, this isn't a bad item. . While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). Shaking the bottle fails to interrupt this process. This rod can absorb 50 spell levels when the wielder is targeted by spells. | OGN Articles While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. 0.1.1.1 Magic Weapons & Ammunition; . And as Monks do not wear any armor. Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Are the following anti-magical items balanced? For clerics who like to swing a mace at evil beings, the Mace of Disruption can help. They can be stolen or taken away. The manual then loses its magic, but regains it in a century. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one. If you find yourself in a spot of trouble, you can teleport up to 500 feet and take one willing creature with you. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. As a bonus action, you can command the other end to move toward a destination you choose. rev2023.5.1.43405. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. The staff regains 2d8 + 4 expended charges daily at dawn. Store up to five spell levels in this ring (combined; the DM rolls 1d6-1 to see how many) and give it to anyone to cast. The second ability lets you grant 2d10 temporary hit points to an ally when you cast an abjuration spell. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. On a failure, the target is paralyzed for 1 minute. Amazing in the hands of any caster, but a perfect compliment for Warlocks, with their excessively limited spell slots. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The creature is friendly to you and your companions. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. It has 3 charges. This wand has 7 charges. The potions dense, purple liquid has an ovoid cloud of pink floating in it. A copy of this License can be found at www.wizards.com/d20. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. Just remember to turn it into a staff if it gets low on health because if it dies, the staff is destroyed. When a ranged weapon attack hits you while youre wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. For the most part they aren't a big deal. Applying the oil takes 1 minute. As a monk, your speed and maneuverability is one of your greatest assets. Leadership (Very Rare). Between Uncommon and Rare. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Not only can you use the rod to cancel the effects of spells targeting you, but you can also use the magical energy it has absorbed to create spell slots for your spellcasting. If a creature eats a, An animate, immobile stone statue in your, A campfire with blue flames springs forth. This iron bottle has a brass stopper. The avatar is immune to features that turn undead. @guildsbounty this was my unlucky rolling so when I level up I take chances rolling instead of the avarage hp, but I was hoping there was something that could even the gap. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. You gain a bonus to your spell attack rolls and spell save DC according to its rarity. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. Combine this with the Actor feat, and you could be a real force to be reckoned with in a campaign based on intrigue. This wand has 7 charges for the following properties. If you chose a point. When this 4-foot-tall mirror is viewed indirectly, its surface shows faint images of creatures. While youre wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. This property can be used no more than once per hour. On a successful save, a creature takes half as much damage. The red in the potions liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Wondrous item, rare (silver or brass), very rare (bronze), or legendary (iron). ), [Let's Read] The Wanderer's Guide to Merchants & Magic, My cousin in law used random Treasure generation tables that resulted in A 1st level Party getting a permanent potion of Heroism. | PF2 SRD On a 1, the wand crumbles into ashes and is destroyed. Read Magic: 2nd Path Magic I (5E) Faerie Campaigns (5E) Corrupted Classes (5E) New Pages; Recent Changes; Become an Editor! The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. 0.0.1 Go to the Magic Items Database (ALL MAGIC ITEMS!) Dwarven Plate Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. | Gods and Monsters SRD It regains 1d6 + 4 expended charges daily at dawn. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. Each casting of wish causes the roof, the door, or one wall to regain 50 hit points. The Elven Chain Shirt (Lvl 9+ Wondrous Item, MME) stacks with light armor and gives +1 AC (+2 @ Lvl 19). The gate originates where the one item was placed inside the other. The Animated Shield floats around you; no need to be held. Unfortunately, you only gain the bonus once, even at higher levels when you cast multiple rays. This staff grants a +3 to attack and damage rolls made with it and has ten charges. The staff has 10 charges. Even more importantly, this also means that if you fall unconscious and an enemy cruelly tries to execute you, a hit will only be one failed death saving throw instead of two. The wand regains 1d6 + 1 expended charges daily at dawn. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. This is another item that makes you harder to hit. If you expend the wands last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. This ring lets you expend a charge to succeed on a Dexterity saving throw when you fail one. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied. These boots give you a flying speed equal to your walking speed. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. If it has nowhere it can move, the creature can use the Dodge action. I am doing this to our party's own detriment since we're almost all veteran players and I want to help him grow as a DM. The oil can cover a Medium or smaller creature, along with the equipment its wearing and carrying (one additional vial is required for each size category above Medium). Swordmage. It unfolds into a circular sheet 6 feet in diameter. For the purpose of this weapon, giant refers to any creature with the giant type, including ettins and trolls. Constitution: Durable Resilient Tavern Brawler Charisma: Actor Resilient Dexterity: Athlete Lightly Armored Moderately Armored Resilient Weapon New comments cannot be posted and votes cannot be cast. Any creature in that area must make a DC 15, These metal restraints can bind a Small or Medium creature. This is probably the best shard available in the game. This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. Weapon (longbow), very rare (requires attunement). The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. You can also speak and understand Auran. The wielder of this weapon gains a +3 to attack and damage rolls, deals an extra 2d10 radiant damage to fiends and undead, and grants your entire party advantage on saving throws against magic. This staff has 3 charges and regains 1d3 expended charges daily at dawn. You gain a +1 bonus to attack and damage rolls made with this magic weapon. A Moon druid transforming into a mammoth with AC 18 is pretty unstoppable. A wish spell cant restore your soul, but the spell reveals the location of the object that holds it. For rogues who want to keep up appearances in civilized situations, this armor allows you to remain protected while at social events when armor is not allowed. While holding this shield, you can speak its command word as a bonus action to cause it to animate. A rare or rarer magic weapon with which you are proficient appears in your hands. An evil creature takes 8d6 radiant damage upon touching the talisman. This shield is cursed. The boat remains for 24 hours and then disappears. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. Each creature in the area must make a DC 15 Dexterity saving throw, taking 5d4 fire cylinder centered on a point you can see within 60 feet of you. If reduced to 0, you get to keep whatever was whizzing toward you. Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. Why is the Ring of Warmth only an Uncommon item? You can dismiss the boat as an action. Weapon (any sword), legendary (requires attunement by a paladin). While the healing is small, it gives a few hit points to every ally near you and automatically brings people to life who reach 0 HP. If you take damage, the property ceases to function until the start of your next turn. Lastly, you can use both the Lightning Bolt and Thunderclap at the same time. The Bracers of Defense go a long way to remedy this, giving you a +2 bonus to your AC while not wielding a shield nor wearing armor. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spells level. The fissure then closes, leaving no trace of its existence. While youre wearing it, any critical hit against you becomes a normal hit. The ladder ends at a trapdoor leading to the roof. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (targets choice). You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. Once used, the fan shouldnt be used again until the next dawn. You can use an action to place this 1-inch metal cube on the ground and speak its command word. One of the greatest AC boosts for a druid. The cloud persists as long as the bottle is open. You must draw each card no more than 1 hour after the previous draw. The freed creature appears, along with its possessions, in the unoccupied space nearest to the mirror and facing away from it. 5d4 toadstools sprout. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. And it's not currently in the hands of a Rogue who could abuse it. If feats, epic boons, or multi-classing is an option, then they might be useful for you to pick up if the items are difficult to come by. The GM chooses the horns type or determines it randomly. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. This magic item comes from GGtR. The second ability gives an enemy disadvantage on their first saving throw against an enchantment spell you cast. In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
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magic items that increase dex 5e